We suppose Capcom is looking to factor in replayability with its 4v1 Resident Evil Resistance multiplayer. There aren’t even any multiple-choice options to make in-game like the original Resident Evil 3: Nemesis, which changed up the plot and ending of the story depending on what options players picked. But unlike the two campaign and second run scenarios from RE2 remake, RE3’s only factor in replaying the game is to clear it faster than before. Although this line of thinking was very much the same coming off the original Resident Evil 2 to Resident Evil 3 in the ‘90s, it feels much more overstated here.Īs such, the game caters a bit more to the speedrunner crowd usually associated with early RE titles with their emphasis on clearing the game fast for better rankings and unlockables each playthrough. Knowing where Nemesis shows up and for how long robs him of being as scary for as long.Īlthough the mechanics are largely the same outside the inclusion of dodging, Resident Evil 3 opts to keep gameplay a bit more streamlined this time around, relying far less on puzzles and exploration than its predecessor. Nemesis is also easier to shake off as he is regulated to scripted events and does not stalk after you with loud footsteps as Mr. X, giving players less time to make some distance between them. However, Nemesis recovers a lot faster than Mr. Players will also find a lot of more ammo in the newest addition to the series, making it much easier to dispatch your relentless foil. The wider environment also caters to her swift movements, making her more than able to nimbly escape Nemesis, despite how bigger a threat he is compared to Mr. The introduction of a dodge mechanic in Resident Evil 3 makes protagonist Jill, who has already become hardened after her own zombie encounters in the first Resident Evil, much more capable than our previous protagonists. They exclaim, shout expletives and are limited in what they can do via the game’s intentionally tanky mechanics. Lastly, your characters, Leon and Claire, have not dealt with anything like this before, and are as afraid as many players might be. Not having access to a lot of weapons or ammo when you need it also makes Mr. The tight corridors of the police department make it harder to escape. Although Nemesis can move faster, uses weapons and has far more physical capabilities to kill players, Mr. X functions similar to Resident Evil 3’s Nemesis, both serve as a relentless, immovable force that you must avoid at all cost before it kills you. Although Raccoon City looks gorgeous (thanks to continuous improvements to the RE Engine) and has its fair share of nightmarish alleyways, its scare appeal is nowhere near the level of consistency as the police department. Meanwhile, the sprawling Raccoon City streets of RE3 are wider and more liberating. The setting of the Raccoon City Police Department in RE2 is atmospheric, claustrophobically narrow, and overall creepy in nature.
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